It's 'Super Mario Revived' all right...
...and on top of that, it's 'Super Mario CANNOT BE STOPPED!'.
I am saying this because I finished this game with a life count of
-40!
OK, now some constructive things to think about when designing future flash games.
1.Conduct more testing - The black blobs (If I can remember right, they are Munchers) in the Donut Plains level couldn't be killed for some reason. I feel this could have been avoided. (Oh, and the lives thing I already mentioned is a point to go here too)
2. Don't make boss fights utterly ridiculous - I know you don't want to hear me complain about 'how hard the game was', but that fight against Bowser with the incoming shells that killed Mario on contact and couldn't be stopped was just plain silly. I lost 70 lives because I kept landing on those annoying things! (Oh, actually some of those were lost when I hit the left side of the screen)
3. Don't use converted MIDI files - For the most part, the music sounded like it was converted from MIDI. I used to use MIDI files for stuff - they made me feel sick EVERY time my ears were exposed to them.
OK. Now for some good points about this flash game! (yay)
1. Glad to see people are not quite fed up of the good ol' SMW sprites just yet.
2. Mostly, the level design was sufficiently solid.
3. The constant dying and watching my lives drop below 0 in the Bowser fight was incredibly entertaining. (Erm, not sure if this is a plus)
To conclude, think about the points I made, and ensure your next game doesn't have the same problems. You clearly have the potential to do well.