Nice (no clever one-liner heading here!)
These virtual gadgets bore me usually, but then again, that opinion is based on a few crudely animated Windows sims with few options.
This, however, is very well animated and with a helluva lot of features which I can't list because I probably barely scraped the surface.
I still owe you that e-drink, don't I?
...Hey look over there!
<Runs off, ignoring the fact that you didn't turn around>
Haha, take this review as a substitute for the drink :D. Thanks for the nice review.
And if you think all Windows Sims are crappy, check out mine, there pretty good, fron my point of view, lol.
Unfortunately, holding down Space covers most of it, but that's the case for all scrolling shooters. Also, it would have been nice if the background changed with each level (but still keep the same theme, obviously).
Despite those minor quabbles (is that a word? I don't know XP), I felt this was an interesting take on the shoot-em-up genre. I thoroughly enjoyed it; I thought it was refreshing and original.
[I was No.5 in the leaderboard when I wrote this review; see if you can guess which one I am; the clue's in the name]
Ace as usual guys! It was funny all the way, and it had a hilarious finish!
P.S. Apologies to Tom and Egoraptor etc. for overlooking them in my recent review of Decline 3. You guys are just as important to the flash as the others.
I'm so ashamed...
It seems I need to replay Majora's Mask, because I did TERRIBLE!
Good job, keep these quizzes coming!
Seems one man can make a difference...
Thanks for listening to me earlier. It makes me feel like my reviews can have some significance after all.
Two more things: Fix the glitch that gets you another point when you shoot the explosion, and MAKE MORE LEVELS! Only 3 is too little.
This gets better and better everytime I review it.
i really like ur reviews, consider it done and thanx
Excellent, you weren't discouraged.
I reviewed this last time, and I see there have been good improvements now. Well done.
What you should do next is make the mouse a crosshair icon, as having to click the tank to fire can often change your aim to make you miss. Also, and more importantly, you should implement a scoring system, because it actually feels quite pointless without one.
thanx, the score was actually in, but had errors all threw it, i will send it in again with the system :)
Duff Beer for me, Duff Beer for you...
(I know that's not the actual song but it's based on it)
All in all, you could have used a sound effect to go with shooting a smiley, and you could have tried with an actual boss instead of that 'Choose between red and blue' level, but this is a solid shooter which will survive judgement, so nice going.
Superb except for the sound
MIDI files. My aural arch enemies.
Convert SPCs or use MP3s instead, and this will be even better.
But in the other fields, this is superb. Good one.
Well we don't really need ANOTHER Pac-Man game...
But this is a good example. Well done.
It's 'Super Mario Revived' all right...
...and on top of that, it's 'Super Mario CANNOT BE STOPPED!'.
I am saying this because I finished this game with a life count of
OK, now some constructive things to think about when designing future flash games.
1.Conduct more testing - The black blobs (If I can remember right, they are Munchers) in the Donut Plains level couldn't be killed for some reason. I feel this could have been avoided. (Oh, and the lives thing I already mentioned is a point to go here too)
2. Don't make boss fights utterly ridiculous - I know you don't want to hear me complain about 'how hard the game was', but that fight against Bowser with the incoming shells that killed Mario on contact and couldn't be stopped was just plain silly. I lost 70 lives because I kept landing on those annoying things! (Oh, actually some of those were lost when I hit the left side of the screen)
3. Don't use converted MIDI files - For the most part, the music sounded like it was converted from MIDI. I used to use MIDI files for stuff - they made me feel sick EVERY time my ears were exposed to them.
OK. Now for some good points about this flash game! (yay)
1. Glad to see people are not quite fed up of the good ol' SMW sprites just yet.
2. Mostly, the level design was sufficiently solid.
3. The constant dying and watching my lives drop below 0 in the Bowser fight was incredibly entertaining. (Erm, not sure if this is a plus)
To conclude, think about the points I made, and ensure your next game doesn't have the same problems. You clearly have the potential to do well.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.